The Empty Room project


The EMPTY ROOM project

Empty Room is a project dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces, developped on multiplayer or mono player technologies such as Second Life, Open Simulator and Unity 3D, using the latest video game and virtual reality technologies.

A full 3D spatial experience

In Empty Room the user moves freely trough a 40m2 virtual plateau in the middle of a giant hypercube orbiting over the earth. All around and inside the plateau a genuine 64 channel audio spatializer is combined to an abstract and ever changing organic visual environnement. Three different perception of space are displayed : vaste and aerial, occlusive with perception shift, extreme reduced space sensation.

Duration : 10′ – All public – kids not under 13

Empty Beyrout Arcier_1908

Photo Hugo Arcier

More than 4000 test users

Empty Room was presented in the following exhibitions :

Acces festival of Pau 2015, Journées portes ouvertes of Ensad 2016, VR day at HUB PBI France, AES Convention 2016 (Audio Engineering Society) in Paris, Mac+ exhibition Maison des Arts de Créteil, Enghien #9 Biennale, Futur en Seine#7, Happy Cube Day at the CUBE d’Issy les Moulineaux, Beyrout Le Cube “The french digital artspace” exhibition, colloque Stéréoscopie at Louis Lumière, FISM 2016 (Forum International du Son Multicanal), Edesta Paris 8, Festival Virtuality 2017 and VRIC Laval Virtual 2017.

The research

The project was initiated by Christine Webster at EnsadLab Spatial Media laboratory in 2013. The project has lead to a thesis started in 2016, at CICM/Musidance Paris. LE CUBE artistic center of digital arts in Issy-les-Moulineaux is the official artistic partner of the project.

The project focusses on three aspects in VR associated to experimental music :

– the possibillities to compose and spatialize directly from the 3D scene

– the place of the listener and his interactions

– the VR scene output acting as a 3D audio-visual preservation and ditribution format

Empty Room is a constant work in progress, so far we got 2 versions :

Alpha version 2016

3D sound in 2D ambisonic and Binaural headphone output

Mixed audio formats : mono, stereo, quadriphonic

VR scene running on Unity 3D, in seated mode, on Mac OSX

Mono user without interactions

Beta version 2017

3D sound in 3D ambisonic and Binaural headphone output

Mixed audio formats : mono, stereo, quadriphonic, Transaural Bi-Pan panning, HOA CICM library.

VR scene running on Unity 3D, in seated mode, on Mac OSX and HTC Vive on standing and walktrough mode, on Window 10.

Mono user with interactions.

Empty Room acousmonium 64 voies

Empty Room – the 64 virtual transducer mapping

Exhibition possibilities

Please consult us trough the contact form, Empty Room is very adaptative VR project and can be shown in various displays : conferencing, workshops, fair demos, art center exhibition installation …

Personnal on demand demos can be organized in Paris.


EnsadLab Spatial Media


SCAM Brouillon d’un rêve Pierre Shaeffer

La Francogrid

LE CUBE Centre d’art numérique d’Issy-les-Moulineaux

3D Sound Labs

CNSMDP Conservatoire National de Musique et de Danse de Paris.

CICM/Paris 8


VRIC 2017 ACM : Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binaural

IJVR 2017: Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural


Empty Room LE CUBE :

Wip stereo sound reduction :

Ch Webster


One thought on “The Empty Room project

  1. Pingback: Empty Room from Lebanon to Singapor | Christine Webster

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