Tag Archives: Unity3D

Empty Room takes it all, save the dates in June

expos 3 plus flyer

Empty Room is a beautiful 3D sound project i run since two years now – in collab with the french Spatial Media Lab in Paris and now with Le Cube center of digital arts of Issy-les-Moulineaux.

Come over and immerse yourself in  a virtual 3D environment, all made of sounds with an incredible sense of space.  Empty Room is an electroacoustic composition, entirely spatialised trough my virtual acousmonium directly embedded in the 3D scene, with a subtle sound design made on a dedicated analog modular system.

Save the dates :

– 1,2,3 June 2016  – Fabrique Numérique de la Biennale Internationale des Arts Numérique d’Enghien-les-Bains, Bains Numériques#9


– 6 June  AES Convention  – 14h45/15h30 Room 352A – tutorial : Creating a virtual acousmonium in Unity 5.


–  9,10,11,12 June 2016 – Futur en Seine, Carreau du Temple, Paris.


You can vote here  : http://vote.futur-en-seine.paris


Juin expos 3

Empty Room acousmonium 64 voies

Capture d’écran 2015-10-19 à 01.20.35


BEYOND don’t stare into bitmaps


BEYOND don’t stare into bitmaps is a visual and sonic installation, in tribute to Neal Stevenson’s  Snow Crash hero, Hiro Protagonist, “Last of the freelance hackers  and Greatest swordfighter in the world.”. The installation is build like a virtual 3D shaft you can stare inside and from where you can interact with Hiro, or not …  it’s all depending on his mood. When the interactions become too overwhelming, Hiro dissapear, exploding in thousands of particles disseminated into the void of the shaft. In addition to the 3D visual device there is large quadriphonic +1 sound surrounding coupled with a much more close in for the 2+1 shaft monitoring.

BEYOND don’t stare into bitmaps was present at the last NUIT BLANCHE in Paris in October 2014.

BEYOND don’t stare into bitmap crew

Conception, Laura Mannelli and Frederick Thompson
Immersiv soundscape and music Christine Webster. 
Scripting Marc Freymuth.