VR sound spatialisation research

Beyrouth 2016 - Empty Room photo Hugo ArcierPhoto Hugo Arcier

I am a researcher in the 3D soundfield when applied to immersive VR experiences, focusing on the new possibilities of composition-spatialization for the composer and the impact it has on the audience.

From October 2013 to July 2016 i worked at ENSADlab research laboratories at École Nationale Supérieure des Arts Décoratifs de Paris with the Spatial Media group specialized since 2007 in digital shared environments. This is what we know as “virtual reality”. In this lab, artists and researcher are working together exploring new spatial medias trough artistic projects.

My contribution to the lab was focused on sound and spatialisation. I developped since 2006 a composition and sound mapping technique in 3D game like environnement for EA music i called Musique Topologique, or inworld “Topo Spatialized” composition.

This technique was initially experimented on social 3D plateforms like the Second Life and  the French Francogrid OpenSim plateform. However in 2015 we choose Unity 3D better suited for the development of the Empty Room project, a massive inworld 64  virtual channels sound display, in real VR with ambisonic and binaural techniques.

The Empty Room project lead us to a Phd thesis actually ongoing at CICM Paris 8 under the direction of Anne Sedes CICM and co directed by François Garnier Spatial Media.

You will find a complete description of the project on the Empty Room project page.



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