This page displays my 3D Electroacoustic compositions made on 3D MMO gaming virtual plateforms like Second Life and Open Sim from 2006 to 2014.
The actual projet in developement EMPTY ROOM was made with the support of french EnsadLab Spatial Media lab and runs on Unity3D V5, Oculus Rift and HTC VIVE. This project was supported by Le CUBE centre d’art numérique d’Issy-les-Moulineaux between 2016-2017 and is now in the center of my Phd thesis at CICM Paris 8. EMPTY ROOM explores the new composition and spatialization possibilities in VR immersive conditions. More infos on the following pages : The Empty Room project, VR Sound Spatialization Research, Writings.
Sonic(e)space / my virtual sound laboratory on Francogrid / 2014 Francogrid
Festival SF / First dematerialised french SF festival / 3D sound mapping and EA composition /2013 Francogrid / Geekopolis Festival Paris 2013
Limbic / Giant rhyzomic sound field / 3D EA compositon / 2011 Second Life
Limbic is part since 2012 of the “Immaterial Art Stock” project curated by Aurélie Herbet and Frederick Thompson researcher from ENSADlab EN-ER
Was presented at : Away From Keyboard exhibition /Casino Luxembourg – Forum d’art contemporain LX
– Festival Futur en Seine 2011 Paris and Désert Numérique 2011
– Plastic Hacker Space Festival 2010
– video demo
– Documentary “Limbic une apnée sonore” from Véronique Landolfini
55 Sounds To The Sky / Five sound station, five states of perception / 2010 Second Life
– Axe de Schroedinger / exhibition Aire Ville Spatiale project
– We can be Heroes exhibition / Espace Gantner Belfort Fr / Machinima version
– video demo